Patch 1.2 Interview + Change Log
ppopn · 14.02.2006 01.50 Uhr
Die Kollegen von totalbf2.com hatten die Gelegenheit sich mit Armando Marini über den, bald erscheinenden, Patch zu unterhalten.
Hier mal die "Best Bits" aus dem Interview:
- es gibt keine Punkte für das Zerstören des UAV.
- die L96A1 wird in etwa so wie die M24.
- C4 und Claymores können nicht aufgehoben werden
- Die Helikopter in SF wurden auch abgeschwächt
Das Offizielle Change-Log gibt es unter "mehr lesen".
Interview (englisch)
Change Log for Patch 1.2:- Dolphin Diving is no longer possible
- Players can no longer jump and shoot at the same time
- Prone Spamming is now fixed
- Sprint exploit is now fixed
- Helicopter now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Damage decreased from M134
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- All support kit weapons have been adjusted
- All Sniper rifles have been adjusted
- Sa80 has been adjusted
- G3A3 has been adjusted
- Reload while sprinting has been enabled
- Medic defibrillator paddles have been adjusted. They now reload while not in use.
- SCAR-L reload sound has been fixed
- Server setting to allow friendly fire to be off on mines without affecting other weapons.
- Server search filters now work properly
- Mines can no longer be destroyed with other explosives
- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
- Flash bang effect radius decreased
- Added unlocks for Sniper and AT kits
- Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
- Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- Fixed bug in TV guided missiles of Havoc helicopter
- The LAV25 now no longer shoots through penetrable materials.
- Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
- Performance gain found in static mesh rendering.
- Detonation radius from grenade launcher explosions has been reduced.
- Grenade launcher projectiles now have a minimum distance.
- Fixed bug with capturing a flag from outside of the flag radius.
- Fixed map selection screen issue on Wetlands
- Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe.
- Tanks taking damage from the terrain has been reduced
- The Red/Blue nametag bug has been addressed
- The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
- The distance for throwing hand grenade, ammo packs, and health packs has been increased